Overview
Quick Build
Weapon
Within 12s after an Elemental Skill is used, ATK is increased by 24% / 30% / 36% / 42% / 48%. During this time, when
Artifacts
Finale of the Deep Galleries
When the equipping character has 0 Elemental Energy, Normal Attack DMG is increased by 60% and Elemental Burst DMG is in
Sands
ATK %
Main stat
Goblet
Cryo DMG > ATK %
Main stat
Circlet
CRIT Rate / CRIT DMG
Substats
CRIT Rate/DMG > ATK %
Strengths
- Powerful Cryo DPS being one of the strongest characters currently available with the right teams.
- Elemental Burst does not use energy meaning Skirk has no ER requirements.
- Able to raise the Elemental Skill levels of everyone in the party.
- Only Need attack and Damage bonus making Skirk's Stat requirements very Low.
Weaknesses
- While Escoffier isn't necessarily required, she hard-carries a lot of the damage potential.
- Artifact options on Skirk can be a little messy with Marechaussee being better but more restricting.
- Massive Team Building Problems as you can only use Hydro and Cryo supports for Skirk.
Talent Priority
Crown priority on Skirk: Havoc: Warp. Most of their value scales here.
On Skirk, Havoc: Ruin is the second stop — take it to 8–10 once the primary talent is online.
Park Skirk's Havoc: Sunder last (or skip). Resources are better spent on Skill/Burst breakpoints.
Substat Priority
Skirk is an on-field Main DPS with a very unique mechanic compared to most characters in the game. She does not use Elemental Energy, and instead relies on her Serpent's Subtlety resource to power her damage and determine whether she leans into sustained Normal Attack uptime or quicker Burst-focused
Skirk is a on-field Main DPS with a very unique mechanic compared to most characters in the game.
Weapons
5-star Weapons
Artifact Sets

Sands
ATK %
Goblet
Cryo DMG > ATK %
Circlet
CRIT Rate / CRIT DMG

Sands
ATK %
Goblet
Cryo DMG > ATK %
Circlet
CRIT Rate / CRIT DMG
Team Compositions

Skirk
Main DPS

Escoffier
Support

Furina
Support

Yelan
Sustain
Skirk's Best Team composition. Escoffier is currently Skirks best-in-slot support and one of the strongest Freeze enablers in the game. Furina is one of Skirks 2nd best Hydro partners after Escoffier, enabling consistent HP fluctuation for Marechaussee Hunter setups while also providing strong teamwide buffs.

Acts as the primary on-field Cryo damage dealer who relies on consistent Freeze application to maximize her damage potential.

Escoffier is currently Skirks best-in-slot support and one of the strongest Freeze enablers in the game. She provides consistent off-field application, healing, and powerful resistance reduction in Hydro/Cryo teams, making her the perfect partner for Skirks passive requirements and overall damage output.

Furina is one of Skirks 2nd best Hydro partners after Escoffier, enabling consistent HP fluctuation for Marechaussee Hunter setups while also providing strong teamwide buffs. She pairs especially well with Freeze cores when the team has enough healing to maintain stability.

Provides persistent off-field Hydro application via her Elemental Burst and high personal damage to bolster the team's total DPS output.
Talents & Constellations
Talents
Performs up to 5 consecutive attacks.
When nearby party members trigger Frozen, Superconduct, Stellar-Conduct, Cryo Swirl, or Cryo Crystallize reactions against opponents, a Void Rift will be created near this opponent. This effect can be triggered once every 2.5s. 3 Void Rifts created by Skirk herself can exist on the field at once. Skirk can use the following methods to absorb nearby Void Rifts: · When she hits an opponent with a Charged Attack in her Seven-Phase Flash mode. · When she uses the special Elemental Burst Havoc: Extinction while in Seven-Phase Flash mode. · When she Holds her Elemental Skill Havoc: Warp to engage in rapid movement. Each Rift absorbed will grant her 8 Serpent's Subtlety points.
When nearby Hydro party members' Hydro attacks hit opponents, or when nearby Cryo party members apart from Skirk hit opponents with Cryo attacks, Skirk will gain the "Death's Crossing" effect for 20s. Max 3 stacks, each stack's duration is counted independently. Each character can grant Skirk at most 1 "Death's Crossing" stack by this means. Each "Death's Crossing" stack increases the Normal Attack DMG dealt by Skirk in Seven-Phase Flash mode to 110%/120%/170% of its original DMG and the DMG dealt when using her Elemental Burst Havoc: Ruin to 105%/115%/160% of its original DMG.
When all party members are either Hydro or Cryo, and if there is at least 1 Hydro and 1 Cryo character, your own party members' Elemental Skill Level is increased by 1.
Constellations
Enhances the effects of the Ascension Talent Reason Beyond Reason: Every Void Rift absorbed will summon a crystal blade to attack nearby opponents, dealing 500% of Skirk's ATK as Cryo DMG. This DMG is considered Charged Attack DMG. You must first unlock the Ascension Talent Reason Beyond Reason.
Is it worth getting?
C1 (Far to Fall) matters on Skirk: Enhances the effects of the Ascension Talent Reason Beyond Reason: Every Void Rift absorbed will summon a crystal blade to attack nearby…. Real stop if you play them weekly.
After unleashing her Elemental Skill Havoc: Warp, Skirk will gain 10 additional Serpent's Subtlety points. When using her Elemental Burst Havoc: Ruin, the DMG of this Elemental Burst instance will be increased by taking up to 10 more Serpent's Subtlety points into account. Additionally, within 12.5s after Skirk unleashes the special Elemental Burst Havoc: Extinction while in her Seven-Phase Flash mode, her ATK is increased by 70%. This effect will be canceled when she leaves the Seven-Phase Flash mode.
Is it worth getting?
Skirk's Into the Abyss is a high-value stop: After unleashing her Elemental Skill Havoc: Warp, Skirk will gain 10 additional Serpent's Subtlety points.
Increases the Level of Havoc: Ruin by 3. Maximum upgrade level is 15.
Is it worth getting?
Pure talent bump on Skirk's Havoc: Ruin. Pick it up after the nodes that change the rotation, not before.
Enhances the effects of the Passive Talent Return to Oblivion: Each Death's Crossing stack also increases Skirk's ATK by 10%/20%/40%. You must first unlock the Passive Talent Return to Oblivion.
Is it worth getting?
Worth getting on Skirk — Fractured Flow. Enhances the effects of the Passive Talent Return to Oblivion: Each Death's Crossing stack also increases Skirk's ATK by 10%/20%/40%.
Increases the Level of Havoc: Warp by 3. Maximum upgrade level is 15.
Is it worth getting?
C5 levels Havoc: Warp by 3 for Skirk. Solid for mains; skippable if you only needed earlier breakpoints.
Each Void Rift Skirk absorbs via the effects of the Ascension Talent Reason Beyond Reason will grant her 1 Havoc: Sever stack. She can consume such stacks to initiate coordinated attacks and decrease the DMG she takes while in Seven-Phase Flash mode. These stacks last for 15s, and each stack's duration is counted independently (max 3 stacks). You must first unlock the Ascension Talent "Reason Beyond Reason." Havoc: Sever · When Skirk uses the Elemental Burst Havoc: Ruin, she will consume all Havoc: Sever stacks to initiate a coordinated attack in which each Havoc: Sever stack will deal 750% of Skirk's ATK as Cryo DMG. This DMG is considered Elemental Burst DMG. · When she uses Normal Attacks while in Seven-Phase Flash mode, 1 Havoc: Sever stack will be consumed when her third or fifth sequenced attacks hit an opponent to launch 3 coordinated attacks. Each coordinated attack deals 180% of Skirk's ATK as Cryo DMG. This damage is considered Normal Attack DMG. · When Skirk takes DMG while in Seven-Phase Flash mode, 1 Havoc: Sever stack will be consumed to decrease this DMG instance by 80% and attack nearby opponents 3 times, with each attack dealing 180% of Skirk's ATK as Cryo DMG. This DMG is considered Charged Attack DMG.
Is it worth getting?
Skirk's To the Source is a high-value stop: Each Void Rift Skirk absorbs via the effects of the Ascension Talent Reason Beyond Reason will grant her 1 Havoc: Sever stack.
C0 Skirk is fully functional. Powerful Cryo DPS being one of the strongest characters currently available with the right teams.
Alternatives to Skirk
Not sure Skirk is right for you? Compare against other characters to find your best pull.

Where Escoffier goes hard is Low-Temperature Cooking: it deals AoE Cryo DMG to nearby opponents. Different job than Skirk's Main DPS slot — compare teams before swapping.

Sandrone leans on Formule Phenomenale: Differential Analysis, which summons a Prismatic Resonance Cannon and fire 2 Prism Shots at any opponents who have yet to cool. Same Cryo Main DPS neighborhood as Skirk, with different field-time and supports.

Wriothesley's Icefang Rush increases Wriothesley's interruption resistance ·When his HP is above 50%, it will enhance the. Direct peer to Skirk — pick whoever already matches your supports and comfort animations.

Aloy's Frozen Wilds decreased and Aloy receives 1 Coil stack. Competes with Skirk for the same seat; the better fit is the kit your roster already feeds.








