Overview
Quick Build
Weapon
A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60 / 75 / 90 / 105 / 1
Artifacts
Viridescent Venerer
Increases Swirl and Stellar Swirl reaction DMG by 60%. Decreases opponent's Elemental RES to the element infused in
Sands
EM
Main stat
Goblet
EM
Main stat
Circlet
EM
Substats
Energy Recharge > Elemental Mastery > ATK % > CRIT Rate
Strengths
- Strong Small Target Crown Control.
- Has a large variety of team options.
- Easy to play.
- Facilitates Exploration with his Wind current.
Weaknesses
- Large enemies are not affected by Venti's Elemental Burst.
- Elemental Burst can be difficult to place exactly where it is suppose to be.
- Burst sometimes lifts the enemies too high and they can not be reached by the Main DPS anymore.
Talent Priority
Crown priority on Venti: Wind's Grand Ode. Most of their value scales here.
Level Venti's Skyward Sonnet after the priority talent; it smooths rotations and secondary damage.
Lowest ROI on Venti. Level Divine Marksmanship only after the rest of the kit is comfortable.
Substat Priority
Whether you Build Venti as a Reaction DPS or Anemo DPS, the gameplay mostly remains the same. he is really not a hard character to play, he does not have any complicated rotation or anything like that. Venti's Elemental Skill Skyward Sonnet has two modes, a tap one and a hold:
Whether you Build Venti as a Reaction DPS or Anemo DPS, the gameplay mostly remains the same.
Weapons
5-star Weapons
Artifact Sets

Sands
EM
Goblet
EM
Circlet
EM

Sands
EM
Goblet
EM
Circlet
EM

Sands
EM
Goblet
EM
Circlet
EM
Team Compositions

Venti
Main DPS

Varka
Support

Nicole
Support

Durin
Sustain
Venti's Best Team composition. Venti is a very good option as off-field DPS for Varka, since he will fill both the Anemo and the Hexerei slot that Varka needs. Nicole has amazing synergy with Venti, increasing his DMG and at the same time granting some protection with her powerful shield.

Venti utilizes his Elemental Burst to group enemies, enabling high-damage reactions and providing elemental resistance shred to maximize the team's output.

Venti is a very good option as off-field DPS for Varka, since he will fill both the Anemo and the Hexerei slot that Varka needs. Venti also buffs all swirl DMG, which is a pretty good buff for Varka who deals mixed elemental DMG.

Nicole has amazing synergy with Venti, increasing his DMG and at the same time granting some protection with her powerful shield. Since both are Hexerei, they work pretty well together, activating each other's bonuses. Paired together with Durin they allow you to get the most DMG possible out of your Venti.

Durin is the best Hexerei teammate for Venti, especially when you want to play Venti as your Main on-field DPS. He has a lot of synergy with Venti, and also offers very good buffs. Paired with Nicole they form the current best team possible for DPS Venti.
Talents & Constellations
Talents
Performs up to 6 consecutive shots with a bow.
O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky! Press Summons a Wind Domain at the enemy's location, dealing AoE Anemo DMG and launching enemies into the air. Hold Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected enemies into the air. After unleashing the Hold version of this ability, Venti rides the wind into the air. Enemies hit by Skyward Sonnet will fall to the ground slowly.
Fires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in opponents and deals continuous Anemo DMG. Elemental Absorption If the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type. Elemental Absorption may only occur once per use. Many hymns written in praise of the Anemo Archon have been lost to time. This one sings of his mastery over the wind.
Decreases gliding Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects.
Holding Skyward Sonnet creates an upcurrent that lasts for 20s.
Regenerates 15 Energy for Venti after the effects of Wind's Grand Ode end. If an Elemental Absorption occurred, this also restores 15 Energy to all characters of that corresponding element in the party.
Constellations
Fires 2 additional arrows per Aimed Shot, each dealing 33% of the original arrow's DMG. Additionally, 2 extra arrows that track opponents will be fired per Windsunder Arrow, each dealing 20% of the original arrow's DMG. This effect can be triggered once every 0.25s.
Is it worth getting?
C1 (Splitting Gales) matters on Venti: Fires 2 additional arrows per Aimed Shot, each dealing 33% of the original arrow's DMG. Real stop if you play them weekly.
Skyward Sonnet decreases opponents' Anemo RES and Physical RES by 24% for 10s. Additionally, after unleashing the Elemental Burst Wind's Grand Ode, Venti gains the Wherever a Breeze Blows effect, and the cooldown for his Elemental Skill Skyward Sonnet is reset. After a Windsunder Arrow hits an opponent, there is also a 25% chance for Venti to gain the Wherever a Breeze Blows effect. Wherever a Breeze Blows When pressing to unleash the Elemental Skill Skyward Sonnet, 300% of the original amount of DMG is dealt. This effect lasts for 15s and is removed after Venti presses to use the Elemental Skill Skyward Sonnet.
Is it worth getting?
Venti's C2 (Breeze of Reminiscence) helps when you lean into that part of the kit: Skyward Sonnet decreases opponents' Anemo RES and Physical RES by 24% for 10s.
Increases the Level of Wind's Grand Ode by 3. Maximum upgrade level is 15.
Is it worth getting?
Pure talent bump on Venti's Wind's Grand Ode. Pick it up after the nodes that change the rotation, not before.
After unleashing his Elemental Skill Skyward Sonnet or Elemental Burst Wind's Grand Ode, Venti and his own active party members gain a 25% Anemo DMG Bonus for 10s.
Is it worth getting?
Venti's C4 (Hurricane of Freedom) helps when you lean into that part of the kit: After unleashing his Elemental Skill Skyward Sonnet or Elemental Burst Wind's Grand Ode, Venti and his own active party members gain a 25%….
Increases the Level of Skyward Sonnet by 3. Maximum upgrade level is 15.
Is it worth getting?
C5 levels Skyward Sonnet by 3 for Venti. Solid for mains; skippable if you only needed earlier breakpoints.
Targets who take DMG from Wind's Grand Ode have their Anemo RES decreased by 20%. If an Elemental Absorption occurred, then their RES towards the corresponding Element is also decreased by 20%. Additionally, the DMG Venti deals to these opponents will gain a CRIT DMG Bonus of 100%.
Is it worth getting?
Nice-to-have on Venti — Storm of Defiance: Targets who take DMG from Wind's Grand Ode have their Anemo RES decreased by 20%. Not a must-pull breakpoint for most accounts.
C0 Venti is complete enough for endgame — strong Small Target Crown Control.
Alternatives to Venti
Not sure Venti is right for you? Compare against other characters to find your best pull.

Xianyun leans on White Clouds at Dawn, which increases AoE DMG of the Plunging Attack and also generates more Energy on the final attack. Same Anemo Support neighborhood as Venti (Skyward Sonnet: summons a Wind Domain at the enemy's location, dealing AoE Anemo DMG and), with different field-time and supports.

Prune leans on Ring-A-Ding-Ding! Hexhunter Chime, which unleash the wind's might to defeat the evil witch and save Descartes!. Same Anemo Support neighborhood as Venti (Skyward Sonnet: summons a Wind Domain at the enemy's location, dealing AoE Anemo DMG and), with different field-time and supports.

Faruzan's Wind Realm of Nasamjnin deals AoE Anemo DMG to nearby opponents. Direct peer to Venti — pick whoever already matches your supports and comfort animations.

Where Ifa goes hard is Airborne Disease Prevention: it gains 80 Nightsoul points and enters the Nightsoul's Blessing state. Same Anemo Support neighborhood as Venti (Skyward Sonnet: summons a Wind Domain at the enemy's location, dealing AoE Anemo DMG and), with different field-time and supports.




