Overview
Quick Build
Weapon
Using an Elemental Skill grants the Kagura Dance effect, increasing the wielding character's Elemental Skill DMG by 12%
Artifacts
Disenchantment in Deep Shadow
Increases Superconduct Reaction DMG by 80%. When the equipping character attacks opponents affected by Superconduct, thi
Sands
ATK % > Elemental Mastery
Main stat
Goblet
ATK % > Elemental Mastery
Main stat
Circlet
CRIT Rate / CRIT DMG
Substats
CRIT Rate > CRIT DMG > ATK % > Elemental Mastery
Strengths
- Has multiple playstyles.
- Works incredibly well with the new Stellar-Conduct reaction.
- Elemental Skill has wide attack range and can hit multiple enemies.
Weaknesses
- Using Elemental burst in non-Stellar teams can be clunky to use.
- Elemental Burst has a high Energy Cost and long cooldown duration.
Talent Priority
Start Yae Miko's talent materials on Yakan Evocation: Sesshou Sakura; it's what you actually press every rotation.
Level Yae Miko's Great Secret Art: Tenko Kenshin after the priority talent; it smooths rotations and secondary damage.
Park Yae Miko's Spiritfox Sin-Eater last (or skip). Resources are better spent on Skill/Burst breakpoints.
Substat Priority
Yae Miko is pretty simple and easy to play. Her main source of damage is her Elemental Skill, the damage of which can also be increased through her 4th Ascension Passive Enlightened Blessing, converting bonus EM rolls into Skill damage.
Yae Miko is pretty simple and easy to play. Her main source of damage is her Elemental Skill, the damage of which can also be increased through her 4th Ascension Passive Enlightened Blessing, converti...
Weapons
5-star Weapons
Artifact Sets

Sands
ATK % > Elemental Mastery
Goblet
ATK % > Elemental Mastery
Circlet
CRIT Rate / CRIT DMG

Sands
ATK % > Elemental Mastery
Goblet
ATK % > Elemental Mastery
Circlet
CRIT Rate / CRIT DMG

Sands
ATK % > Elemental Mastery
Goblet
ATK % > Elemental Mastery
Circlet
CRIT Rate / CRIT DMG
Team Compositions

Sandrone
Main DPS

Yae Miko
Support
Alyosha
Support
Odette
Sustain
This team centers on Sandrone's heavy Charged Attacks to trigger the Stellar-Conduct reaction consistently. Yae Miko provides essential off-field Electro application to maintain the reaction uptime while the remaining teammates provide elemental resonance and utility.

Uses her on-field Claymore Charged Attacks to trigger the Stellar-Conduct reaction with Yae Miko's turrets.

Maintains persistent off-field Electro application through her Sesshou Sakura turrets to facilitate continuous Stellar-Conduct reactions.
Provides additional off-field Electro application to ensure reaction consistency.
Functions as a key 5-Star unit that enables the Stellar-Conduct reaction.
Talents & Constellations
Talents
Summons forth kitsune spirits, initiating a maximum of 3 attacks that deal Electro DMG.
Legends of "kitsunetsuki," or the manifestation of a kitsune's might, are common in Inazuma's folktales. One that particularly captures the imagination is that of the Sky Kitsune, said to cause lightning to fall down upon the foes of the Grand Narukami Shrine. Summons a lightning strike, dealing AoE Electro DMG. When she uses this skill, Yae Miko will unseal nearby Sesshou Sakura, destroying their outer forms and transforming them into Tenko Thunderbolts that descend from the skies, dealing AoE Electro DMG. Each Sesshou Sakura destroyed in this way will create one Tenko Thunderbolt. Only at times like these will Yae reveal her Sky Kitsune form and wield lightning itself. None have seen the Lady Guuji's tails and lived to tell the story... so remember, as far as you are concerned, Lady Yae does not have a tail.
When Great Secret Art: Tenko Kenshin is unleashed, each Sesshou Sakura involved will reset the cooldown for one instance of Yakan Evocation: Sesshou Sakura. When there are at least 3 Sesshou Sakura nearby at the same time, unleashing Yakan Evocation: Sesshou Sakura will cause Yae Miko to unleash an additional lightning strike which deals Electro DMG at 40% of her ATK. Radiance: Stellar-Conduct: The aforementioned additional lightning strike becomes an instance of Electro DMG at 50% of Yae Miko's ATK instead. This DMG will also be considered Stellar-Conduct DMG.
Every point of Elemental Mastery Yae Miko possesses will increase Sesshou Sakura DMG by 0.15%.
Has a 25% chance to get 1 regional Character Talent Material (base material excluded) when crafting. The rarity is that of the base material.
Extends the duration of the Sesshou Sakura by 10s. When a nearby party member triggers a Superconduct or Stellar-Conduct reaction, the next instance of Sesshou Sakura lightning is enhanced as follows: DMG dealt is increased at 80% of Yae Miko's ATK. This effect can trigger once every 2.5s. Radiance: Stellar-Conduct: An enhanced Sesshou Sakura lightning bolt hit on an opponent will also cause an additional instance of Electro DMG at 200% of Yae Miko's ATK. This DMG is considered Stellar-Conduct DMG. Additionally, when inside a Polestar Field, Yae Miko will enter the Radiance: Stellar-Conduct state.
Constellations
Each time Great Secret Art: Tenko Kenshin activates a Tenko Thunderbolt, Yae Miko restores 8 Elemental Energy to herself. After Yae Miko triggers a Superconduct or Stellar-Conduct reaction, or deals Stellar-Conduct DMG, nearby party members will gain a 50% Electro DMG and Stellar-Conduct DMG Bonus for 10s. Triggering these reactions again will refresh the duration of the DMG bonuses.
Is it worth getting?
Yae Miko's C1 is skippable — Each time Great Secret Art: Tenko Kenshin activates a Tenko Thunderbolt, Yae Miko restores 8 Elemental Energy to herself. Save unless you're chasing a later node.
Sesshou Sakura start at Level 2 when created, their max level is increased to 4, and their attack range is increased by 60%. Additionally, when there are Sesshou Sakura in the field, Yae Miko's and your current active character's Elemental Mastery will also be increased by 60/90/120/200 points, depending on the level of the Sesshou Sakura.
Is it worth getting?
Don't target Yae Miko's Fox's Mooncall on purpose: Additionally, when there are Sesshou Sakura in the field, Yae Miko's and your current active character's Elemental Mastery will also be…. Rarely shifts team DPS enough.
Increases the Level of Yakan Evocation: Sesshou Sakura by 3. Maximum upgrade level is 15.
Is it worth getting?
C3 levels Yakan Evocation: Sesshou Sakura by 3 for Yae Miko. Solid for mains; skippable if you only needed earlier breakpoints.
When Sesshou Sakura lightning hits opponents, the Electro DMG Bonus of all nearby party members is increased by 20% for 5s, and Yae Miko regenerates 8 Elemental Energy. The aforementioned Elemental Energy recovery effect can trigger once every 5s. Additionally, Yae Miko's Elemental Burst DMG is increased by 100%.
Is it worth getting?
Yae Miko's C4 (Sakura Channeling) helps when you lean into that part of the kit: When Sesshou Sakura lightning hits opponents, the Electro DMG Bonus of all nearby party members is increased by 20% for 5s, and Yae Miko….
Increases the Level of Great Secret Art: Tenko Kenshin by 3. Maximum upgrade level is 15.
Is it worth getting?
C5 levels Great Secret Art: Tenko Kenshin by 3 for Yae Miko. Solid for mains; skippable if you only needed earlier breakpoints.
Sesshou Sakura's attacks will ignore 60% of the opponents' DEF. The CRIT DMG of Yae Miko's Stellar-Conduct DMG is increased by 200%.
Is it worth getting?
Safe skip on Yae Miko's Forbidden Art: Daisesshou: Sesshou Sakura's attacks will ignore 60% of the opponents' DEF. Luxury, not a banner reason.
C0 Yae Miko is complete enough for endgame — has multiple playstyles.
Alternatives to Yae Miko
Not sure Yae Miko is right for you? Compare against other characters to find your best pull.

Ineffa's Cleaning Mode: Carrier Frequency summoning the Multipurpose Smart Assistance Unit, Birgitta. Direct peer to Yae Miko — pick whoever already matches your supports and comfort animations.

Where Flins goes hard is Ancient Ritual: Cometh the Night: it is a Main DPS whose playstyle revolves primarily around his Elemental Burst. That's a Main DPS answer, while Yae Miko is built as a Sub-DPS.

Razor leans on Claw and Thunder, which deals additional Electro DMG to opponents in front of Razor. That's a Main DPS answer, while Yae Miko is built as a Sub-DPS.

Ororon's Night's Sling manifests an ancient mystical technique from the Masters of the Night-Wind as a Spirit Orb of. Competes with Yae Miko for the same seat; the better fit is the kit your roster already feeds.



